Fall 2025: “Smut” and “Lore”
The conference will be held on Zoom, and links will be sent to all registered presenters and attendees the day before the conference.
To register to attend the conference, please complete the form here.
Welcome and Introduction
8:00AM EST / 14:00 CET / 7:00AM CST
Lore
The popularization of Large Language Models (LLMs) in the early 2020s has been accompanied not only by corporate hype and moral panics, but also by a repertoire of vernacular knowledge that their creators and adopters contribute to through their experiences and experimentation: LLM lore. The lore of LLMs encompasses a variety of narrative genres: conceptual figures like Roko’s basilisk, the stochastic parrot or the Shoggoth with a smiley face; emergent entities like Microsoft Bing’s Sydney personality or ChatGPT’s sycophantic character; exemplary benchmarks like the failure to count ‘r’s in ‘strawberry’ or to find the seahorse emoji. The release of new LLM-based chatbots is interpreted through lore, and lore accrues around discontinued models. Through lore, expert communities and lay publics come together around shared vocabularies and negotiate their understandings of LLMs in different contexts. Lore-making facilitates the domestication of highly complex and diverse sociotechnical objects as it allows people who participate in it to condense and correlate individual experiences and shared observations into easily shareable narratives. Through lore, LLMs are made more human via strategies that have historically been used to make sense of more-than-human actants and phenomena, by drawing together disparate interface effects, behavioral patterns, and lay theories into a shared narrative universe. In this presentation, I offer a snapshot of LLM lore, showcasing key examples of different narrative genres, correlating them to different concerns, and arguing that lore and lore-making play a key role in compensating for the sudden vacuum of literacy opened up by the popularization of this technology.
This paper is interested in ‘lore’ as a problem of world-building and/in the world. I focus on the genre of fantasy, where writers often draw upon histories of colonialism and imperialism to constitute the conflict of their textual worlds. The rapid marketification of this genre means that the practice of drawing from marginalised histories can be especially predatory, even as the culture of reading has shifted from engagement to consumption. The first part of my argument is that there is often a violent separation of the lore of the text from the histories of our world; the maintenance of this separation is often what ensures that fantasy can offer an ‘escape’ from reality. In the second part of my argument, I look to citational practices by fiction writers such as R. F. Kuang and Seth Dickinson. Babel (2022) is heavily footnoted: Kuang refers to a wide body of texts and authors to indicate where the lore of her text is commensurate, or not, with other (historical) accounts. Similarly, Dickinson’s Baru Cormorant novels (2015-present) often end with an author’s note warning the reader not to cleave too easily to the prejudicial accounts of some of his characters, and to “familiarize themselves” with ‘history.’ I argue that by anchoring fantasy in reality rather than opposing the two, these citational practices effectively broaden our conception of lore: the lore of the story touches the lore of the world. The result is that, theoretically at least, initiation into one kind of lore necessarily entails knowledge of the other. I read such practices as an ethical response to the marketification of the fantasy genre, and finally evaluate the reading and internet cultures of Kuang and Dickinson’s audience to think through the relations between lore, responsibility, and avoidance.
P. David Marshall, in “Persona Studies: Mapping the Proliferation of the Public Self,” identifies that, for more than two centuries, representational media constituted the dominant cultural regime, and the “stories, narratives, and images” that “books, newspapers, magazines, film, radio and television” circulated (160). In contrast, presentational media introduced a mode of address for producing, making and “expressing the self to others” that relies on “presentation of the self through the screens of social media via the Internet and mobile communication” (Marshall 160). I will explore how, as a presentational mode within this “new specular economy,” “lore” functions as a narrative device to reconfigure multiple representations of self.
In the context of a contemporary digital popular culture that prompts “most people to construct a public identity,” the new media persona requires “technologies of computation and mediation and their interfaces that function to automate, produce and filter communication” (Marshall 7). I will interrogate how “lore,” whether used in direct address to a camera and its imagined audience while self-narrating a video titled “Part 6 of ???” or to reference a body of knowledge or past events associated with a figure, whether friend, fictional or famous, reveals attempts to “construct a coherent identity” from fragments whose “units constitute self-representation” (Gazi 10). Conceptually, I will situate lore as a device to perform a sort of “self-serialization.” Marshall called seriality “elemental to online culture” and structured its “constitution of person and persona” and critically broadened it “to identify anything that is in sequence or linked or joined” (Marshall 4). From the printing press to digital cultures, seriality remained central to literary texts, genres, and “photography, cinema, and the television format” (Sielke 44). Still, more than “a production and publication logic,” serialization is “a narrative form that performs important cultural work and has profound ideological and aesthetic consequences” (Allen and Van den Berg 3).
The world is profoundly confusing right now. On September 22nd, U.S. Health and Human Services Secretary RFK Jr. announced that Acetaminophen taken during pregnancy was causing autism (HHS.gov). Scientists were quick to point out that this simply isn’t true in a variety of forums. We have been living in the “post-truth” world for quite some time now (Ball; Davis; Fuller). With this as a backdrop, the obsession with lore in online communities might seem a surprise.
Lore comes from the Old English lār, meaning teaching, learning, or education (OED)—and is wrapped up in the authority of the written word and those with the literacy to produce it. Folklore is ultimately defined in contrast to the official, sanctioned lore of the Medieval church. Lore is thus fundamentally clerical; as anyone who has interacted with hardcore fans of any book, television series, or film and its associated worlds can tell you, lore is particular. Its cataloguing is meticulous. As Dropout.tv’s Um, Actually game show notes in its introduction “Nerds like a lot of things, but there’s something they like above all else and that is correcting people.”
How does this desire for learning and exactness in fandom connect to the wider cultural disregard for facts and information? Is lore still about learning, knowledge, and mastery? This presentation will seek to examine where the resurgent lore-impulse comes from and attempt to draw conclusions about what that says about the current cultural moment and the desire for knowledge in a time where factuality is often meaningless.
Break
9:15AM EST / 15:15 CET / 8:15AM CST
Smut
Smut, erotica, and pornography have a precarious position in literary studies and, perhaps as a result, being a smut scholar can be similarly precarious. However, smut studies nonetheless offers compelling insights into cultural spaces often ignored or presumed unimportant. In our presentation, we will consider how co-hosting a public facing, semi-academic podcast that critically considers smut affects our experiences both in traditional academic spaces and in the larger podcasting space.
Smut is often associated with the private sphere. However, by discussing it in our podcast, Sex. Love. Literature., we bring it into the public sphere and make it part of our public personas. That association comes with benefits and drawbacks. As early career scholars, we believe in the value of studying smut and erotica, but also have to negotiate the belittlement and incredulity that can come from employers, peers, and others in our social spheres. In addition, we have direct (and continuing) experience with the shadowbanning of our podcast instagram for unexplained, but easily deduced, reasons, like having “sex” as part of the handle. That said, our podcast also allows us to reach enthusiastic public audiences interested in considering how love, romance, and desire work in the pop culture texts they love. In addition, we have been invited into communities invested in these kinds of narratives, like romance author signing conventions. At these events, smut may not be the only attraction, but it is welcomed, valued, and respected.
In recounting our experiences, we hope to add to the conference’s conversation about how to define smut by reflecting on the ways smut defines us, our work, and our professional lives.
How do we ethically research and publish on smut produced by vulnerable online communities in a way that respects their work and need for community safety? To explore this question, this paper will look at Human Domestication Guide (HDG), an increasingly popular online metatext of kinky, queer, and anticapitalist sci-fi smut. Originally based on the work of a small circle of authors who were writing loosely interrelated stories on the hypnosis/mind-control erotica forum Read Only Mind, HDG has evolved into a much larger work of semi-structured collaborative fiction guided by community moderators who outline axioms, rules, and lore on dedicated wiki page.
The works are based in a setting of systemic BDSM subjugation of humankind by a post-scarcity species of hypercompetent plant people. Through kinky explorations of disability, gender identity, and neurodivergence, HDG scaffolds readers and authors into an implicit reflection on posthumanist philosophies of caretaking and joy. The setting is worth discussing academically because it repurposes and restructures the ethos of fandom spaces (i.e. Ao3 and a community discord) to imagine pleasurable futures for vulnerable communities.
HDG’s growing popularity in online spaces brings a host of challenges for the community, especially one of safety for its authors from the threat of censorship or worse. Given the political moment of moral panic, moderators advise care and consideration before sharing its existence with others. I feel comfortable discussing my emerging research on this community at this DLC+ mini-conference because of its explicit commitment to “working at the bleeding edge of culture” and being “intimate, safe, and collaborative,” but the larger question of what to do in less protected spaces remains.
As smut becomes a popular hook for modern publishing, it has shifted genre and reader expectations. In the romance genre, the inclusion of smut has created a new grey area for literature featuring erotic content. This presentation will explore the role of smut in modern romance publishing as seen through the shift in book cover aesthetics. The covers of modern romance books reveal a shift in understanding the role of sex scenes and blur the lines between romance and erotic content. The usage of smut when describing a book can offer a helpful guide to the detail of sexual content in a story. However, as a marker of genre, the role of smut in the romance novel has created shifting expectations for readers. Though there still remain covers that signal genre and smut specific levels, the modern romance book’s cleaner and simpler aesthetic can further confuse its relationship to smut. From the slipback, which offered a veneer of privacy for the reader between the public and the erotic content, the modern romance book has confused the appearance of a smutty and non-smutty book for both the public and romance readers. What initially appealed to readers about the new aesthetic was that romance did not look like romance. Instead this aesthetic has instead become modern shorthand for smutty works. This has led to genre confusion, marketing pushback, and a look into the ways in which smut clarifies and confuses as a marker of content. Through this exploration the role of smut going forward can be clarified.
Through an analysis of smut content in recent Taylor Swift songs, this essay argues for a definition of smut as a blend of art and sexual commodity which primarily serves female sexuality. The defining property of smut is that it centers female desires, hence it’s taboo. Smut lies at an intersection: it is self-expression for the author, but it also sells a fantasy that an audience can relate to. As a consequence, smut is successful if it connects the desire of the author with the desire of the audience—similar to a self-insert fanfiction.
Taking this definition of smut, I analyze the decline of Taylor Swift’s smut from Guilty as Sin in The Tortured Poets Department to Wood in The Life of a Showgirl. I argue that Wood receives negative feedback because it fails to be relatable to a broad female audience. Guilty as Sin is good smut: it features the trope of forbidden desire, it has a story line that listeners can self-insert into, and it centers female sexual desire. In the song, the object of desire never appears and the narrator never gets with him. Instead, she masturbates while fantasizing about him, allowing the sensuality to come from her own imagination. Wood, by contrast, reproduces the male gaze of mainstream porn by focusing on the magical properties of the phallus. Without a trope or a storyline to propel female desire, the endless dick jokes seem like a penetrative fantasy. Swift’s female audience, from being invited into the fantasy in Guilty as Sin, is now the unwilling voyeur of a male-gaze porn. The turn from female masturbatory pleasure to masculine penetrative fantasy alienates a large part of Swift’s female audience. When sexual content fails to invite feminine identification and instead cater to the male gaze, it ceases to be smut.
Wrap Up and Conference End
10:30AM EST / 16:30 CET / 9:30AM CST to 10:45AM EST / 16:45 CET / 9:30AM CST